Wall objects

Wall objects are the most common object in the levels. Many different assets will function as wall objects, from some bushes to actual walls to trees.

When a sheep walks into a wall object, it will trigger a short animation for that sheep. The animation will stop the sheep from walking while the animation is playing. Once the hit-a-wall-animation is over the sheep will go back to idle walking state.

Where 90° is the sheep walking in a right angle colliding with a wall object: If the “degree of impact” is between 60° and 120° (subject to change), the hit-the-wall animation will trigger.

Dynamic (moving) wall objects
Rolling boulders, falling pillars and other objects will be a dynamic part of several levels. If a sheep is trapped under a falling pillar it gets splattered (dies) and not trapped. Once the pillar has stopped moving(falling) it will function as a normal static wall object. If a sheep finds itself in front of a rolling rock, it will also get splattered. However, if a sheep collides with the side of a rolling rock, the sheep will then collide with the rolling rock as if it was a normal static wall object. Colliding with the backside of a rolling object also equals to colliding with a normal static wall object.