Tutorial

Tutorial Design
The primary tutorial will consist of the initial 3 levels before the player acquires the Zeus lighting.

Initial levels and feature introduction:
There exist no danger or tempo. Leisure mode, just get your sheep from A to B and dodge some rocks. Obstacles should be small and angled. Loss of sheep is highly unlikely. Level begins with a comic introducing the player to the cyclops/tempo mechanic. Possibly guaranteed sheep loss during first try. Otherwise similar simple and Use rewards to entice the player to try splitting his flock in order to get the rewards, and then later use obstacles to have him split for survival. This level will end in a lightning hitting a predefined obstacle that blocks the entry into the safe-zone/fold. Effectively foreshadowing the godpower’s usefullness.
 * 1) Basic movement, obstacles and goal.
 * 2) Rewards, emphasis on splitting the flock.
 * 3) "Danger from behind" & first sheep loss.

The player is granted the lightning godpower.
 * Zeus is introduced.

Begin level with obvious godpower challenge. Very generous with refilling godpower through pickups.
 * 4) Use & manage new godpower (as shown previously).
 * 5) Filler Level.
 * 6) First consumable, essentially a pop up screen
 * 7) Filler Level.
 * 8) Second consumable, essentially a pop up screen
 * 9) Filler Level.
 * 10) Second consumable, essentially a pop up screen
 * 11) Filler Level.