Project vision

Vision
The overall vision:

We want to create a game where the player can choose either to play by intuition or by strategy. We want the player to get in flow with the gameplay and a feeling of going somewhere with the environment changing. You are a demi god trying to become a real god. You need wool to do that. The wind is your power from the beginning, which you will always have with you. The godly powers that you borrow from other gods are different and interesting to use, they are a way to keep the player coming back. The game is a runner about getting sheep save around obstacles, but the game experience is about playing around and experimenting with sheep, god powers and environment.

Vision for metagame/the logic of the game:

The game should have a simple, but clear narrative that encounters both the humorous approach to greek mythology and the actual facts about ancient Greece and it’s mythical stories. Everything happening in the game have to make sense within that theme. It should be an experience to discover and explore this world, but with more focus on environment than narrative. You should be able to experiment with almost everything in the game.It should be possible for the player to choose to ignore the simple narrative we do have or to engage in it and enjoy it.

Vision for mechanics/gameplay:

There is a time pressure that should create a flow driven game. As player you should have the freedom to experiment with the game and the gameplay. It should be a joy to get through challenges in your own way, clearing up the level and completing a goal with clear rewards. Collecting wool at the end of each level and choosing how to spend it should be part of the game. Collecting wool by going back to replay levels or spending money should also be a possibility. The levels therefore need to be replayable and there should be more than one way to spend wool.

The grand vision
The player can go on getting new godly powers and experience more of the changing landscapes. The levels will become more and more mystical as the player goes deeper into the world of greek myths. At the end the player becomes a real god, and the cyclops will leave his sheep alone. After this game the concept can be used for sequels set in other parts of the world - Asia, Australia, Scandinavia, Egypt, Nepal and so on.