Captured by the Cyclops

The Cyclops is the big bad guy who wants to steal your sheep! The Cyclops does not always appear on the screen. He appears (enters from the bottom of the screen). Once one or more sheep is in the death zone, or at special scripted events. His presence is indicated both visually and audible as soon as one or more sheep is anywhere in the danger zone (both trigger and death zone). When a sheep enters the death zone a “grab-timer” starts. This timer counts down the short time to the Cyclops will try to grab as many sheep as possible.
 * If a sheep has left the death zone before the grab-timer runs out, the Cyclops will not try to grab, but just exit the scene in the same manner that he entered.


 * Sheep in the death zone can be captured no matter how early or late the sheep entered the death zone.
 * The Cyclops will try to grab everything in the death zone by swiping his arm across the screen (se illustration). The side from where he swings his arm should be changeable (either random or depending on where the sheep enters the danger zone).
 * The Cyclops will have its arm out (ready to grab) for X time before swiping his arms across the screen in a fast move.
 * Sheep in the death zone can try to escape the death zone until they collide with the Cyclops hand or arm swinging in from the side.
 * After the Cyclops has captured one or more sheep, there will be a small cool down of X time before he will appear again (even though there might be sheep in the death zone).
 * Sheep in the death zone that are on the outside if the Cyclops hand/arm (opposite of the swiping direction), are not in danger until the Cyclops appears again.
 * If a sheep is on the line of the death zone, the sheep will fall into the death zone if more than 50% of the sheep is in the danger zone, and pushed out if less than 50% of the sheep is in the danger zone. If possible this should be offloaded to the physics engine, by giving the hand and arm a collider that either pushes sheep away or pulls sheep in.
 * The Cyclops gives zero fucks about obstacles: His behavior is the same be there walls, holes, buildings or no obstacles at all. If his hand/arm collides with a destructible object, it will be destroyed instantly.